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Archive for the ‘Game Development Techniques’ Category

This trailer showcases the features in the game I created and also shows the gameplay in chronological order.
To help explain the trailer and gameplay a little more, here is what happens in the game:

The player plays as Julian (a member of the Famous Five)
The Five have been locked inside a lighthouse [...]

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After a few weeks I have learnt a lot about unreal script. The game is now complete and I am very proud with the outcome of the game. In the near future I will submit a video showing the game being played.
Last week, two collegues play-tested my game. The guideline in the assignment specification is [...]

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I have had the game mechanics I wanted for quite some time now, however I continuously keep adding new features (or redesigning the HUD) which continuously delayed the story element of the game. I have however finally started to structure the game into a story like it should be.

I have added in total four matinees [...]

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In this post I discuss the current player experience within my game.
The game begins with a short cutscene showing the layout of the lighthouse and the locations of people inside it, so the player knows the general layout of the lighthouse. Afterwards, the player gains control of the character and will be told on screen [...]

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I have done a lot of work neatening up the structure of the level in order to put my puzzle ideas into place. I have also updated my HUD to show a small coin icon in the bottom right-hand corner. Collecting a certain amount of coins will allow the player to progress through an area.
That [...]

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I spent quite a bit of time trying to implement a torch light. This isn’t the easiest task. If I’m unable to do this in the future I will have to make a switch for all lights in the game to turn on, once the torch pickup is collected, though I would rather have a [...]

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The game is developing at a steady pace. The Xbox 360 controller is now compatible with the game and all I had to do was change “joy” variables in my user.ini file. It works fine, however it still has an FPS feel to it. In other words, the camera is always behind the player. You [...]

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This week, I finally got my teeth into a little piece of Unreal scripting. I (the class) was supplied with a mod and I had to edit that mod to fit in with the map I have produced for my game. The mod had a structured menu system and was edited to get rid of [...]

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My group is competing with the other group on our programme. Each group has to work as a team to construct a map in Unreal Editor. The other group chose to do the easy option (the University we work in), but since that was taken our group chose the humungous new attraction in Derby Town, [...]

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I have planned out my Famous Five project by using a PERT schedule and a Work Breakdown Structure.
Work Breakdown Structure

I have tried to break the structure down as much as I can. As you can see, I have structured the diagram from the beginning of the project to the end. In the sense that you [...]

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