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Archive for December, 2008

After a few weeks I have learnt a lot about unreal script. The game is now complete and I am very proud with the outcome of the game. In the near future I will submit a video showing the game being played.
Last week, two collegues play-tested my game. The guideline in the assignment specification is [...]

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W12: Demo

I have been concentrating on optimising my renderer and my demoas mentioned before, rather than implementing new features. I now have two models displaying on screen and have added user input so the user can toggle between different drawing and lighting modes with the press of a key.
LockBitmap()
One of the problems I had was that [...]

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W11: Demo

Due to the renderer being due in next week, I have decided to implement the demo features before considering to do texturing (even though I have started on some texturing). I would like to have 2 models on the screen at the same time and different keys assigned to different effects (i.e. gouraud, wireframe, etc…), [...]

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Last week I finally completed rasterization. Rasterization seems quite simple (dare I say) when looking back at it, but whilst trying to do it, it did give me a bit of a headache. The main reason why it gave me a headache was the fact that I was searching through my code, debugging continuously looking [...]

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I have had the game mechanics I wanted for quite some time now, however I continuously keep adding new features (or redesigning the HUD) which continuously delayed the story element of the game. I have however finally started to structure the game into a story like it should be.

I have added in total four matinees [...]

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